![]() No, no, no fields and processing plants - it's all a rarity. These are such green and blue crystals, right? I saw a few of them. "Well, where the hell is Tiberium?" You exclaim. Captured such a defensive position, and all enemies passing by will receive an explosive dose of good directly into the sirloin. They strengthen you somewhat in the region where they are located. Moreover, in addition to such points, there are also all sorts of additional objects. So the players are running from one such "pillar" to another. There are control points on the map that bring you closer to victory if you captured them. No factories, no harvesters, no power plants - nothing at all. There are, so to speak, mobile barracks that produce soldiers and. And all because the base no longer exists. ![]() Previously, as you remember, in order to win, you had to outrage the enemy fighters and destroy his base. And the same Relic went to the rebirth of Warhammer since the days of Company of Heroes, where it gradually abolished aspects of the RTS and introduced new, useful ones. Moreover, "Electronics" had no experience at all in creating projects of this genre. After all, the revolution is not intended to spoil everything, but simply to make it better, more interesting and more unusual. Another question is how good is C&Cwill get on other people's tracks and will be able to please as much as before. We went the way of Relic, which turned Dawn of War into real-time tactics. The fifth part will definitely not be, no revenge, returns and other "bi-backs" to us.īut then no one would have thought that EA would decide to put an end to such an extravagant way. However, the developers decided not to amuse the fans too much and immediately said that everything, the number "4" is the last one. Like, if Kane is alive, and if he wants to do more dirty tricks, then the harvester is in his hands and let the land, which he will never lie on, will be his tiberium. So there was nothing surprising when everyone found out that the fourth part would appear. Soon an addition was released, which only improved the balance and made the strategy even more entertaining. It almost immediately became an e-sports discipline, recordings of battles and tactics guides began to appear on the website. Even fans of the first parts admitted that the new game was a success. When the third Command & Conquer came out, to the joyous cries of "Kane is back!" there was no limit. However, maybe this is not an anecdote at all. And then they thought a little more and decided to spy on the main feature of the competitors from Relic. Allowed to defeat the enemy "money" - cut off the economy. It was a strategy - the strategy was removed. But one day its developers woke up and decided to break everything. This RTS consisted of three main projects and many alternative gizmos in the same universe. And fans would go to fight for her if she asked. Hundreds of thousands could call themselves her fans. Once upon a time, there was one eerily famous and popular series of strategies. Let me tell you an amusing anecdote I just heard from a friend of mine.
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